Jan 21, 2008, 03:17 AM // 03:17
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#21
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Ascalonian Squire
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This is what I've got so far:
Using a Zealous Flatbow to keep the energy going.
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Jan 21, 2008, 06:17 AM // 06:17
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#22
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Wilds Pathfinder
Join Date: Sep 2007
Location: In a donut hole
Profession: Rt/A
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nice
12chars
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Jan 21, 2008, 02:50 PM // 14:50
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#23
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Master of Beasts
Join Date: Mar 2005
Location: Ottawa, Canada
Guild: Servants of Fortuna [SoF]
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Yeah, I held about 70 DPS when firing, and spiked for over 400 damage in 2 seconds with Forked/Penetrating/Sundering/Punishing under 33% IAS. It definitely has boosted ranger spike capacity and DPS, though to fully take advantage of it one does drop some interrupting/flexibility. Still, it's fun to spike people out in seconds, from long range. Btw, Flail works for the IAS and costs no energy.
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Jan 21, 2008, 03:33 PM // 15:33
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#24
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Jungle Guide
Join Date: Sep 2006
Location: Northern Ireland
Profession: R/
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I doubt we'll see Rangers make a HA comeback with these buffs.
I find them weak to be honest and couldn't see any of the buffed skills making thier way towards my skill bar.
EDIT: Also never use Frenzy on a Ranger. Flail is ok, but bring NS to cancel.
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Jan 21, 2008, 07:44 PM // 19:44
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#25
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Forge Runner
Join Date: Sep 2006
Location: Blighty
Guild: The Legion of the Blue Blade
Profession: R/Mo
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I am particularly enjoying the new buff to [skill=text]Precision Shot[/skill].
Its unblockable and with the decreased activation time the easily interupted element is rarely a problem. Its a great way to get a condition on a target.
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Jan 21, 2008, 10:31 PM // 22:31
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#26
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Emo Goth Italics
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Quote:
Originally Posted by Epinephrine
Yeah, I held about 70 DPS when firing, and spiked for over 400 damage in 2 seconds with Forked/Penetrating/Sundering/Punishing under 33% IAS.
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It's fun with SHS, P/S attack and ofcourse, rapid fire with a vamp 15^50 hornbow
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Jan 23, 2008, 05:21 AM // 05:21
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#27
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Desert Nomad
Join Date: Apr 2005
Guild: Centurion Guard
Profession: Mo/E
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Here's a build I've been having great success with for AB'ing...
[skill]distracting shot[/skill][skill]savage shot[/skill][skill]sundering attack[/skill][skill]penetrating attack[/skill][skill]pin down[/skill][skill]read the wind[/skill][skill]restful breeze[/skill][skill]escape[/skill]
Expertise: 12+2
Marksmanship: 12+2+1
It's energy heavy, but for the most part, I have the energy when I need it. I'm toying with the idea of removing distracting shot.
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Jan 23, 2008, 05:59 AM // 05:59
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#28
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Academy Page
Join Date: Jan 2008
Guild: PNAS
Profession: R/
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[skill]needling shot[/skill][skill]prepared shot[/skill][skill]sundering attack[/skill][skill]penetrating attack[/skill][skill]read the wind[/skill] is what i use for RA, for ab i add pin down
Random spikes = winrar
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Jan 23, 2008, 06:57 AM // 06:57
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#29
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Desert Nomad
Join Date: Apr 2005
Guild: Centurion Guard
Profession: Mo/E
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I think I'm going to put needling shot in for distracting shot. Always been curious to try out that skill.
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Jan 23, 2008, 07:42 AM // 07:42
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#30
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Desert Nomad
Join Date: Mar 2005
Location: Bellgium
Profession: W/E
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i <3 the buffs.
Here is something I tryed on the master of damage:
ofcourse nothing too viable in high end PvP,but sure fun to fool around with in Ra/ab.
Last edited by netniwk; Jan 23, 2008 at 11:23 AM // 11:23..
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Jan 23, 2008, 10:10 AM // 10:10
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#31
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Jungle Guide
Join Date: Sep 2006
Location: Northern Ireland
Profession: R/
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Quote:
Originally Posted by Asrial
I think I'm going to put needling shot in for distracting shot. Always been curious to try out that skill.
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*slap*
Don't be so ridiclous.
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Jan 23, 2008, 02:47 PM // 14:47
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#32
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Forge Runner
Join Date: Jul 2006
Profession: R/
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Would needling shot have that much to add to PA and ZS to warrant removing distracting shot?
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Jan 23, 2008, 03:24 PM // 15:24
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#33
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Master of Beasts
Join Date: Mar 2005
Location: Ottawa, Canada
Guild: Servants of Fortuna [SoF]
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You can spike faster than netniwk posted; that's Forked/Penetrating/Sundering/Punishing on a Vamp Hornbow under 33% IAS with FW/Expert Focus up. I got lucky and squeezed into the 2 second bracket, it generally says 3 seconds, so I'm guessing it's 2.8 seconds or something, and that if you start/stop at the right times you can get it to report 2 seconds rather than 3. It's still a lot of damage pretty fast.
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Jan 23, 2008, 03:31 PM // 15:31
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#34
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Desert Nomad
Join Date: May 2006
Location: middle of nowhere
Guild: Krazy Guild With Krazy People [KrZy]
Profession: R/
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In other news [skill]Quick shot[/skill] Has thus been nerfed by neglect due to this update and requires a buff.
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Jan 23, 2008, 03:35 PM // 15:35
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#35
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Emo Goth Italics
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Quote:
Originally Posted by Master Ketsu
In other news [skill]Quick shot[/skill] Has thus been nerfed by neglect due to this update and requires a buff.
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Yeah....
I want to see this skill on my bar cuz the icon looks cool....but it's just too....shit...
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Jan 23, 2008, 03:48 PM // 15:48
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#36
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Jungle Guide
Join Date: Sep 2006
Location: Northern Ireland
Profession: R/
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Yes bring on the QS buff!
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Jan 23, 2008, 04:33 PM // 16:33
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#37
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Forge Runner
Join Date: Jul 2006
Profession: R/
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Oops ...
Forked/Sundering/Penetrating/Quick under LR, RtW andWinnowing using a Hornbow with Vamp string: Average 1132 in 11 seconds, Peak 208 in one second, Death in 5 seconds
But I suppose there were some lucky criticals. With Punishing rather then Quick Shot and the addition of FW it seems to settle at an ~100 HP/sec on average, death in 7~8 seconds and peaks in excess of 200 HP in one second.
Cute.
Edit: Btw, anyone tried adding JI?
Last edited by Amy Awien; Jan 23, 2008 at 04:35 PM // 16:35..
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Jan 23, 2008, 04:35 PM // 16:35
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#38
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Jungle Guide
Join Date: Sep 2006
Location: Northern Ireland
Profession: R/
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Quote:
Originally Posted by Amy Awien
Oops ...
Forked/Sundering/Penetrating/Quick under LR, RtW andWinnowing using a Hornbow with Vamp string: Average 1132 in 11 seconds, Peak 208 in one second, Death in 5 seconds
But I suppose there were some lucky criticals. With Punishing rather then Quick Shot and the addition of FW it seems to settle at an ~100 HP/sec on average, death in 7~8 seconds and peaks in excess of 200 HP in one second.
Cute.
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Test it like 3 times at least to avoid criticals ruining it.
I like to test it 10 times but im strange lol
I find it highly unlikely that QS does more DPS than PS, considering it has bonus damage and a quicker cast time. *shrugs*
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Jan 23, 2008, 06:09 PM // 18:09
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#39
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Frost Gate Guardian
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[skill]Quick shot[/skill][skill]Sundering attack[/skill][skill]Penetrating attack[/skill][skill]Expert focus[/skill] with 15 marks & 15 expertise & zealous hornbow.
The damage is 67dps (I worked it out, not master of damage tests) against 60 armour. You can maintain this damage output for well over 24 seconds and reapply expert focus providing you hit.
It'll definately be higher with extra buffs. If you're lucky, you can deal 111 damage against 60 armour with sundering/penetrating + experts focus.
It leaves 4 spare slots which is handy for utility skills.
Quickshot definately has it's uses, however sundering & penetrating both need a nerf.
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Jan 23, 2008, 06:34 PM // 18:34
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#40
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Desert Nomad
Join Date: Apr 2005
Guild: Centurion Guard
Profession: Mo/E
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Quote:
Originally Posted by Amy Awien
Would needling shot have that much to add to PA and ZS to warrant removing distracting shot?
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I dunno, that's what I want to find out.
This is for AB, btw. Been working on finally getting R1 Kurzick, heh.
No way in hell would I remove distracting anywhere else.
I don't focus as much on interupts in AB and usually only use savage as a spike.
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